


The Soul Calibur V trailers have been a bit of a concern. Soul Calibur players have always had to think around the strengths and weaknesses of their own characters and their opponents, rather than just execute combos learned by rote. Soul Calibur has stood out from the crowd by not only having lady characters with large…assets, but also by virtue of being a weapon-based fighting game with extensive customisation options, giving the combat (particularly in Soul Calibur 4) a pleasingly strategic edge. Dead or Alive, well, hmm, how should I put this? Dead or Alive has a lot of big ol’ wobbly boobies. MvC has its incredible pyrotechics and Marvel characters. Tekken is known for 3D arenas and an emphasis on juggling. Street Fighter has its balancing, emphasis on execution, and ultra combos. Capcom, Tekken, Dead or Alive and Soul Calibur have all seen re-awakenings, re-imagining and regurgitations in the last ten years and all have sought to define themselves through their own unique mechanics, gimmicks and techniques. No firm conclusion was reached, but what did become clear, was that for the last decade a number of titles have attempted to define the beat-em-up genre. It was recently discussed on the GodCast whether the fighting game genre was going through a renaissance.
